"Other Character Types: There is no reason that players cannot be allowed to play as virtually anything, provided they begin relatively weak and work up to the top, i.e., a player wishing to be a Dragon would have to begin as, let us say, a “young” one and progress upwards in the usual manner, steps being predetermined by the campaign referee."
Somewhat famously the passage above can be found at the end of the descriptions of characters within the original edition of dungeons and dragons. For my own games of OD&D I decided to embrace this passage (who wouldn't want to play a dragon?), as below you will find my attempt at making the above passage into actual rules.
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from Dragon Quest Monsters |
Monster Characters: The referee should work with any players who wish to play as creatures normally classed as monsters. These level up as fighters, and gain any abilities and weaknesses of the chosen creature. For every major ability (e.g. breath weapon, gaze attack) the experience required to level up is doubled.
Monster Level Limits: Monster characters may level up as high as a fighter of hit dice equal to the monster's listed hit dice. Characters cannot have a level limit of lower than 4th level.
Note: Any modifiers to a creatures hit dice are static and applied every level (e.g. a 1st level hobgoblin (1+1 HD) has a 1+2 HD without constitution modifiers, a 2nd level hobgoblin has 2+1 HD without constitution modifiers). A bonus of +2 or more to HD is considered a "major ability".
Lesser Level Limits (Optional): Characters may be allowed to level up beyond their level limits, requiring double the usual amount of experience points per level.
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