- Hillcox - Level 1 Fighter
- Banjo - War Dog
Note: Character levels are taken from the end of the adventure.
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Cover Art by Tim Truman |
Action Report
Following up their adventures in the Caves of Chaos the party travels northwards to investigate the mysterious village of Orlane. The group had previously heard rumours of people of the village mysteriously disappearing only for some to return acting strangely, seemingly without memories of their previous lives.
On their way to the village the party find two dead elves. Upon further inspecting these bodies the players find a letter wherein the local boyar of Orlane asks for help in uncovering a supposed conspiracy.
Arriving in the village the party find it to be very still and near dead place. Villagers seem to hole up in their houses and visiting the nearest inn they find it to be occupied by many unsavoury patrons. Regardless the party purchase a room though they refuse all offers of free drinks from one of the other patrons.
Following up on the letter they found on the road, the party decide to pay a visit to the local boyar. Meeting with the man who is named Zacharias and after dispelling any suspicionsm, they are told that the village seems to be under some sort of a curse. For a year the people have periodically been going missing with only some returning, many people have also packed up and left the town due to this. Zacharias himself suspects an old sorcerer living in a nearby grove named Ramne to be behind the disappearances.
Before heading back to the inn the party investigate the grove but are turned back after Pearl is temporarily blinded by the sorcerer himself who shouts for the party to leave.
The groups rest is interrupted by a sudden ambush during the night, luckily both Dromat and Argo are able to hear something approaching and warn the rest of the group. The ambushers themselves are a duo of strange ill-smelling lizardmen whom the party are able to easily dispatch.
The party leave the inn only to hear the screams of several people echoing across the nearby hills. Following the sound the party discover tracks which seems to lead from the now ransacked boyars manor all the way into a large and fetid marshland.
The party spend their night in the manor and the next day once again decide to try and follow the tracks into the marsh. In this they are ultimately successful and the party finds themselves entering into a strange barrow-like structure dug into a mound of earth. After fighting some guards and exploring the first few rooms finding nothing, the party make their way back to the village.
Once again the group visit Ramne the magician who learning of the partys excursion into the swamp immediately warms up to them. According to him the village is plagued by a strange cult dedicated to some sort of serpent known only as Explicitica Defilus. The village sun-dome Ramne says,is one of their headquarters and he urges the characters to mount a raid against it, offering to help himself.
The characters take him up on his offer and together they discover what Ramne has said is in fact true, as the temple houses several chaotic monks whom the party manages to defeat before concluding their scouting mission.
Realizing that this cult must be the very same the party faced at the end of their adventures in the Caves of Chaos they decide to leave the village and head north to the city of Dregendorf to rest up and gather supplies and men-at-arms before mounting a proper assault against the village temple.
Arriving in the city of Dregendorf itself the party purchase both supplies and spend some time in the alehouse carousing. Finding the city much to their like they all pool their resources and buy a townhouse in the city. Through having a bit too much to drink Bear manages to drunkenly marry a woman working at a nearby "house of pleasure". Luckily for both parties the match is in fact a good one and the two fall in love.
With their larders stocked and with three new hirelings and several animals acquired, the group make their way back to the village of Orlane to wrest it from the cult of Explicitca Defilus.
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Check out Petar Gnip for some great maps for the adventure |
A Return in Force
As the group ride into Orlane they are saddened to find the grove of Ramne burnt to the ground with no trace of the wizard. As it is nighttime they all decide to immediately take revenge for the old mage and mount an attack against the corrupted sun-dome.
Delving through the upper levels the party discover many normal amenities such as a kitchen and common room, though importantly also a trapdoor which leads the party into an underground complex. Here they fight and defeat a half-ogre and also come into conflict with a group of robo-dwarves. These almost kill the party by collapsing the ceiling on top of them, though the party are able to flee before this happens.
Heading further down into a natural cave system, the group find two cells with a prisoner in each. One is one of Zacharias' two daughters and the other a man simply calling himself Frank. Both had been captured and taken below, being used as servants for the evil clerics above.
Heading back up to the temple proper the party take an alternative route and come face to face with the turncoat head cleric. She is paralyzed by use of a wand and slain, but not before she is able to kill Frank.
Finding no other routes the party take a large staircase leading up to the top floor of the temple. Here they encounter and defeat a large group of skeletons and are almost ambushed by a group of goblins throwing burning oil. As the characters are busy fighting the goblins a woman with scales and snakes eyes appear in one of the doorways, beginning to weave a magic spell. Thankfully she too is paralyzed by use of the wand and captured as the group defeat the last of the temples inhabitants.
As the group discuss their next course of action the paralysis wears off and the woman is able to take the form of a large snake and slither out of her bonds, fleeing into the night. As they still consider the village to be hostile territory the players once again travel to Dregendorf to rest up.
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Returning to the the marsh for their final assault against the cult, the party are overjoyed to find Ramne waiting for them! Being a mage of great power he easily escaped the mob of angry villagers who burnt down his house, now joining the party to free Orlane of its curse.
Delving through the lair of the reptile cult the PCs encounter many strange creatures; a caged woman with the appearance like that of a songbird, several more lizardmen, one giant weasel and several giant snakes, loosing their hireling Hillcox on the way. The party also encounter the ghost of the mayor of Orlane. Speaking with him, the party swear to defeat the reptile cult and rescue his remaining family.
Heading through a secret door the party come face to face with the snake-eyed priestess they had previously captured. As battle is drawn she turns into a giant snake and summons undead to aid her against the party. Though Bear is bitten by her poisonous fangs he is able to resist its effects, Jarnos dog Banjo is sadly not so lucky and perishes. The party are ultimately able to slay the priestess and take from her the keys needed to open the nearby prisons.
Inside the cells the party find Zacharias eldest daughter and wife but also a magician none of them recognize going by the name Glamdalf, claiming he had traveled north looking for an oracle to answer several cryptic dreams. All three have managed to resist the hypnotic gaze of Explicitica Defilus, and have been kept here awaiting whatever grisly end the cult has planned for them.
After enlisting the captives the party tacitly enter the chamber of the serpent goddess, readying themselves for battle. They hears a loud hiss as the horrific creature appears, slinging a deadly fireball towards them. Realizing the grave danger the party is in, Ramne throws himself before the front line - absorbing the attack and getting brunt to ash. Little time is left for the party to grieve as the hypnotic gaze as all who are clear of mind can hear the approach of many angry lizardmen.
As another spell puts many of the hirelings to sleep, those awake make a desperate effort to defeat Explicitica. Jarno and Galdrel are turned by Expliciticas hypnotic gaze and begin attacking their party members, leaving Bear to fend for himself in the front row. With the aid of a clutch light spell from Glamdalf, Bear is able to duel and slay using his enchanted blade Moonblood.
The party gather what they can from the hoard of Explicitica and rush their way out of the underground temple, before they are overrun by lizardmen. Arriving on the outside they let out a sigh of relief as they are greeted by the morning sun.